Fine Design
While functionality is certainly critical in applications design principles, the art of visualization is EVERYTHING when it comes to the pizzazz and appeal of an application’s interface in utilizing those print area surfaces as best we can.
It’s simple folks, just have a look at your most prized applications, and marvel at those visual and graphical details just bursting out with eye catching appeal.
But why do only that, when you can learn how to use those tried and true principles on your own applications development projects…
...So let’s have a look at best practices and guidelines for doing so, shall we...
What To Consider
When designing an application, there are certainly a few things to take into consideration when looking to wow your end-users with your developer projects.
As such, it’s always best to -
Know the size constraints of the platform you’re designing for. So, a few questions we should answer are-
Is my project design for a Desktop, Tablet or Mobile project?
What is the viewable surface area for the controls or information we’re going to use?
What placement of color and shape do I want to use to accomplish my aim?
And while this is the bare minimal when it comes to our design goals, they should be carefully crafted so as to ensure the best possible means of project designation.
Colors
There’s a whole science surrounding color and it’s keen range of affect, if you didn’t already know...and those complimentary and contrasting effects that enliven, not only the way our designs look, but that also have the canny strength to take our projects from dull to gorgeous, helps creators not only attract and hold the interest of end-users, but can add texture and even depth and dimension to projects, making them stand out amongst all others.
And if you don’t believe me, we can delve into science a little.
Just have a look at your shadow, (which just so happens to be grey in color...for all those curious as to just what this has to do with color in design principles) when standing in a lighted area.
It provides us a new dimension of axis and depth now doesn’t it?
Color has the profound effect in design to mute or highlight specific areas of text and tools in a project, and can even be used to render those visual styles that, like all other attributes of application design, take your user interactive experience to a new level of creativity.
So Omnitekk says Be Bold...Be Vivid...and most of all...Unleash Your Inner Picasso.
Ease Of Use
While color and color placement in your UI and UX projects help with visual appeal, your projects should also prove easy for end-users to navigate and understand.
This helps your user base easily find and interact with your application mappings and those interactive display links and application sections that allow for a cohesive and productive user experience.
Placement Of User Controls
Your project designs should follow a stringent set of principles that enhance your end-user experience... such as -
All user interactive controls should be placed in close proximity to their user entry points.
For instance, a 'show password' control should be close enough to its designated entry field, so that the user isn't confused as to which field the button or link is referencing.
Sectional Data Display Points
Should have enough distance between them so as to avoid a cumbersome or cluttered look and feel.
It's always better to choose simplicity instead of trying to cram way to much data or information onto a single section or page.
Both your interface data and data controls should have a fair enough gaping in between them to enhance visual appeal and ease of use.
Centralized Themes
Relative data groupings are key aspects in designing efficient user-friendly applications and projects.
For instance, all information pertinent to a particular sub-set of user data, such as user adressing information, should all be grouped in such a way that those interacting with your interface know which data points they're interfacing with.
it isn't good design to place addressing information for a mailing address that might also be referencing a credit billing address without some sort of visual or other design que, with aim to inform the user of the entry field purpose, as this information mightn't always be the same, now is it?
As such, all data within an interface should be grouped by those central tenets that lesson confusion with user interactive themes.
And there you have it folks...Interface Design Principles Served!
As you build your design talents, using these principles should certainly help you along the way.
So until our next I.T. adventure my friends, OmniTekk says...Be Well.